@startuml
sprite $fahrenheit [48x48/16] {
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}


!define WEATHER_FAHRENHEIT(_alias) ENTITY(rectangle,black,fahrenheit,_alias,WEATHER FAHRENHEIT)
!define WEATHER_FAHRENHEIT(_alias, _label) ENTITY(rectangle,black,fahrenheit,_label, _alias,WEATHER FAHRENHEIT)
!define WEATHER_FAHRENHEIT(_alias, _label, _shape) ENTITY(_shape,black,fahrenheit,_label, _alias,WEATHER FAHRENHEIT)
!define WEATHER_FAHRENHEIT(_alias, _label, _shape, _color) ENTITY(_shape,_color,fahrenheit,_label, _alias,WEATHER FAHRENHEIT)
skinparam folderBackgroundColor<<WEATHER FAHRENHEIT>> White
@enduml